> Starry Bloom
Exploration game - 9 people team - Unreal Engine
As the Lead Gameplay Programmer, I'm mainly in charge of developing the core features of the game as well as various tools for my team.
I developed a basic CI/CD pipeline using Jenkins, making the deployement of builds much easier.
Also, I am one of the two producers of the project, and I manage my team's objectives, deadlines and tasks using Jira and Excel.